European Commission - 7th Framework Programme European Museums and Libraries in/of the age of migrations last updated: February 2015

Virtual Systems in the Information Society

2-5 September 2012

Milan, Italy | Triennale di Milano and Politecnico di Milano-Bovisa



18th International Conference on Virtual Systems and Multimedia

The International Conference on Virtual Systems and Multimedia (VSMM), technically co-sponsored by IEEE for the last two editions, is the premier forum for the presentation of research on 3D acquisition, multimedia visualization, interaction technologies and their applications. Known for its multidisciplinary approach, VSMM has become a bridge between technology, art, history, science and engineering. Held annually since 1995 (excepting 2011 when the Egyptian conference was cancelled for public safety reasons), VSMM2012 will be the 18th gathering of the VSMM Society.

As the "Information Society" has matured, interaction with digital worlds through virtual systems and multimedia is finally reaching everyday users. The last few years have witnessed a dramatic growth in 3D "consumer" technology (from stereoscopic television to 3D interaction devices for videogames and from 3D gesture control for tablet computers to augmented reality on smartphones), together with a progressive increase in broadband digital infrastructure. Virtual and augmented reality technologies, once the domain of elite laboratories, are now commonplace. From cultural heritage, where 3D content is today almost a requirement, to medicine, the arts, film, and games, quick and accurate 3D content generation and its remote manipulations is increasingly important. What is next? Will virtual visits supplant actual tourism, or will the virtual create greater need to see the real? How will ubiquitous 3D change everyday life?

VSMM2012 focuses on “Virtual Systems in the Information Society” and will bring together leaders from across the globe in the fields of engineering, culture, the arts, and the human sciences, to present, discuss, and debate the latest developments in virtual systems and multimedia. Four main tracks are offered, two oriented to technological developments (3D Content Development and Visualization & Interaction), and two to application-oriented research (Cultural Heritage and VSMM, Art, & Society).


Scope and Topics

The 18th International Conference on Virtual Systems and Multimedia (VSMM 2012) is dedicated to address the challenges in the areas of 3D acquisition and modeling, virtual visualization and interaction, multimedia and their applications.
Authors are solicited to contribute to the Conference by submitting articles that illustrate research results, projects and experiences that describe significant advances in the following subjects, organized in four main tracks, two oriented to technological developments, and two to application oriented researches. Topics include, but are not limited to, those listed below.


Technological tracks

1 - 3D content development

  • Photogrammetry and Computer Vision
  • Active range sensors (laser, white light)
  • Remote sensing
  • GNSS (GPS, GLONASS, Galileo)
  • Motion Tracking
  • Body scanning
  • Low-cost 3D devices for gaming
  • Range sensors based 3D modeling
  • Images based 3D modeling
  • CAD based 3D reconstructions
  • Building Information Modeling (BIM)
  • Visual simulation of materials
  • Virtual GIS

2 - Visualization and Interaction

  • Computer Graphics
  • Local/remote rendering
  • Active/passive stereo displays
  • Immersive displays
  • Merging of real and virtual worlds (mixed/augmented reality, augmented virtuality)
  • Virtualization of other senses (Touch, Taste, Smell, Sound)
  • Haptic interaction
  • Multimodal interaction
  • Distributed VR

Application oriented tracks

3 - Cultural Heritage

  • Virtual Documentation
  • 3D Repositories
  • Linking 3D to information systems
  • Virtualizing of world heritage properties
  • Preventive Conservation
  • Virtual models based restoration
  • Virtual Archaeology
  • Virtual Museums
  • Virtual Exhibitions
  • Multimedia valorization of CH sites
  • Serious Games in Cultural Heritage

4 - VSMM, Art, and Society

  • Virtual storytelling
  • Simulation based training
  • VR & Learning Theories
  • Collaborative research and embodyment
  • Visualization of energy
  • Videogaming evolution
  • Digital Art
  • Digital live performances
  • Cultural Analytics
  • Digital Humanities
  • Design
  • Retail applications
  • Industrial applications
  • Biomedical applications
  • Forensics


Prospective authors are invited to submit technical or application papers. Papers should describe original and unpublished work on the topics of the conference and must be written in English. The papers must be formatted in IEEE double column, single space format. The length should not exceed 4 pages for short papers and 8 pages for long papers (including figures, tables and references). Authors are invited to present a non-mandatory abstract two weeks in advance of the paper submission in order to make smoother the revision process through a selection of the most suitable reviewers.


Prospective authors are invited to submit technical or application Demos. A 2m x 2m booth will be assigned to each demo for the duration of the whole conference. A description of the demo will be published on the proceedings as short paper, and a short presentation will be given in a specific session.


Workshops will be held on the first three days of the conference. A brief proposal (up to 2 pages) should be submitted to the Workshop chair with the same deadline of abstract submissions. Proposals for Workshops must include a title, an outline of the workshop and its motivations, a short description of the material to be covered, contacts information including: name; affiliation; email; mailing address and a two pages CV for each presenter.


Special Sessions
Special sessions proposals could be submitted to the Technical Program chair. Proposal for Special Sessions must include a topical title, rationale, session outline, contact information for the session chair(s) and authors who have agreed to present a paper in the session, with a tentative title and short abstract (500 chars) for each paper.



Papers, Demos, Workshops and Special Sessions will be accepted only by electronic submission through this site.

Important dates

  • Workshops/Special Sessions proposals; preliminary abstracts: March 6th, 2012
  • Submission of Short/Full/Demo papers: March 20th, 2012
  • Notification of Acceptance: May 11th, 2012
  • Delivery of Camera Ready Papers: May 31st, 2012
  • Deadline for advanced registration: July 20th, 2012
  • Conference Day #1: September 2nd, 2012




» link to the Conference